I/O Brush is a new drawing tool to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with them. I/O Brush looks like a regular physical paintbrush but has a small video camera with lights and touch sensors embedded inside.
Outside of the drawing canvas, the brush can pick up color, texture, and movement of a brushed surface. On the canvas, artists can draw with the special "ink" they just picked up from their immediate environment.
This followup to the touchscreen tablet, builds upon that creation and takes it to a whole new level. A USC student took apart his Wacom tablet and crammed the internals of a 800MHz PowerBook into it, complete with touchscreen functionality.
The result, two days later, was a a fully functional PowerBook tablet, with a touch-sensitive section. From what we can tell, he also added in a feature so that you can draw words (such as “google”) and then use a gesture stroke to load that particular page.
I'm surprised that this software was developed in 2003 and I haven't heard more about it. MagicBoard is like a lightweight version of Jeff Han's Multi-Touch Interaction work that was demoed at TED recently. The setup could be as simple as a whiteboard, a video camera, and a projector (image below links to video). When I mentioned this to Alex, he immediately started imagining an environment with multiple translucent screens with the cameras in front and projectors behind the screens.
The user works on the board as in the usual way, drawing or writing with ordinary marker pens. Whenever she chooses, the user can "grab" an electronic copy of the things that have been drawn or written with the marker pen. This copy is projected back onto the board, precisely overlaying the original markings with the appropriate colour. The physical ink may then be erased and the electronic version manipulated on the board's surface: it can be duplicated, moved, enlarged or reduced, printed, or hidden for a moment before being recalled.
Human Computer Interaction in Science Fiction Movies
Science Fiction movies have been a source for speculation about the future of technology and human computer interaction. This paper presents a survey of different kinds of interaction designs in movies during the past decades and relates the techniques of the films to existing technologies and prototypes where possible. The interactions will be categorized with respect to their domain of real-life applications and also evaluated in regard to results of current research in human computer interaction.
We have seen that only more recent movies show attempts to design their HCI more carefully.
Especially “Minority Report” was a major source of interesting material, because of its extensive scientific research and its thorough preparation.
Others try to adapt technologies that were already available and improve them, but concepts of HCI research are normally not addressed. The main reason might be that HCI is still a relatively young research area and slowly becoming more popular during the past decade. Another reason could also be that human centred, pervasive or ubiquitous computing could look very inconspicuous, whereas high-tech in movies should preferably appear more spectacular.
Old movies sometimes inspired contemporary research, but mostly only in implementation details in order to acknowledge classic popular movies. More recent movies also have the advantage that special effects technology is continuously advancing and also the budgets of main stream productions such the possibilities of directors increase as well.
In most movies we could observe a tendency towards conversational speech as an interface and 3 dimensional displays that work without head-mounted devices. Both of it is relatively easy to realize by filmmakers and a straightforward improvement of current technology, not from a technical but from an imaginative point of view.
Identification technologies are also often made a topic of discussion, but with a much higher impact on sociological aspects than on interaction design.
(CS Seminar “Instrumented Spaces” SS 2003 A. Butz, C. Endres, W. Wahlster)
Geschreven door Michael Schmitz 2007-04-05, door Inne ten Have
What a horrible time to be blind.
2007-06-06, door Inne ten Have
dyeSight $2 Multi-Touch Pad
I guess most of the people reading this will have seen some of the multi-touch demos by Jeff Han, Apple and Tactiva. I wanted to play around with some ideas that required a multi-touch pad, but there aren't any devices available (Tactiva aren't shipping...)
Long story short, I made a simple one from a plastic bag, some dye and a camera: