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<  >  naar bron Current style in website design


bron artikelEen mooie, heldere analyse van de best ontworpen websites van dit jaar. Leuk en leerzaam!

I'm glad to say that web design in 2006 is better than ever. And it's not just because there are more web sites out there, so more good stuff to look at. There's still an awful lot of crud too. I just think that more web designers know more about how to design than ever before.

The examples below (which I'll roll over time) show excellent modern graphic design technique. They all look good, and are clear and easy to use...


Lees (en kijk vooral) verder...


• WEBSITE ONTWERP •
2006-02-10, door
Inne ten Have



The Surprising Truth About Ugly Websites 
Ugliness has never looked better. I have spent the last few days examining a surprising trend in web design that has made ugly websites look absolutely irresistible. No, its not the bolded, 18 point Times New Roman font shouting at me as I access the page that has me excited, nor is it the harsh colors that have actually managed to make my eyes hurt and distort my vision. In fact, its not even that logo which is so pixelated from being processed, resized, saved, and edited so many times that it appears to be blurred to protect the identity of the company who owns the website that has me singing the praises of ugly websites. What is it?

Ugly sells.
That's right – ugly websites are surprisingly effective in making money. As a person who puts business before technology, a profitable website is a website is an unbelievably attractive website to me.

I was struck by an example of just how effective ugly websites can be this past week as I was browsing through some web related news. I stumbled across the story of Plenty of Fish. This is a very plain looking website that offers a free online dating service much like Match.com (but without the subscription fee). There was nothing specifically impressive about the website that stood out to me, in fact the site was actually rather ugly.


Lees verder...

Interview met de maker van PlentyOfFish.com (een voorbeeld van een succesvolle 'lelijke' site) over het succes van deze datingsite
2006-03-27, door Inne ten Have

The Rise and Fall of DDS (De Digitale Stad) 
In deze studie naar één van de eerste virtuele communities in Nederland wordt ook aandacht gegeven aan de schoonheid als succesfactor: toen de ontwerpers De Digitale Stad eenmaal mooi gemaakt hadden, was er weinig plezier meer over voor de gebruikers. Dit was één van de redenen achter het verval van de virtuele stad.

De studie van Reinder Rustema is hier te downloaden.
2006-03-27, door Inne ten Have

Goed ontwerp is niet een mooi logo, maar een simpele interface 
Google and the Tyranny of Good Design

Very well put. But missing in this piece is what *is* most important in business these days: creating a good experience. Logo design is really important to graphic designers; what's most important to users is the user experience. So it's no surprise that Google's user experience would be a better predictor of their success than whether the logo was "folksy" or not. Good experience drives business success.


Three strands of good experience

Uit de nieuwsbrief van Good Experience
2006-03-31, door Inne ten Have

Craiglist redesign 
Een voorbeeld van redesign van een bekende 'lelijke' site: Craiglist.
De vraag is nu: is het ook een verbetering voor het gebruik?
Oordeel zelf:

Craiglist: homepage | listings
Re-design: homepage | listings

Gevonden bij The Big Noob via digg.com
2006-04-20, door Inne ten Have

Ugly Design Works… Most Web Designers Miss the Point 
Which is why I’m posting this. Most designers (Greg included) seem unwilling to admit that they have a problem. One of the things that caught my eye is “Who the hell said design was pretty? Design is not superficial vanity, it’s better communication.”
(...)
Designers have too much emotional bias towards pretty things. This seems akin to the rule of having someone on staff who is a dedicated bug tester (who has NOTHING to do with the programming effort).
(...)
The point is, when you put someone who is primarily a designer in charge of your interface, you’re going to get a pretty interface. But, unless he is a designer that is aware of his own biases, he’s going to sacrifice some degree of usability for the sake of his pretty design.


Lees verder...
Geschreven op GoJobby.com
2006-04-29, door Inne ten Have

Web 2.0 Design Kit 
Web 2.0 is a term coined by O'Reilly describing the new trends in design and development appearing across a flood of innovative websites. This tutorial will show you how to create some of the more popular "Web 2.0" design effects using Photoshop.

Lees verder...
(humor)
2006-05-31, door Inne ten Have

Web 2.0 Design Tutorials 
Over the last month or so I have been busy redesigning some of my best earners (not this website) over to slick new web 2.0 interfaces. I suspected that making some simple graphical changes might actually increase conversions and so far this is very much the case. I found that by making some small but trendy design changes improved visitor confidence enough to really effect my earnings. I am not talking about functionality here at all but merely design and layout - there are a million articles online for working with javascript and AJAX.

Having said that it was a real bitch finding tutorials and solid info for designing for web 2.0. Here are some of the best…


Lees verder...
Gepublicererd op ProfitPapers.com
2006-06-28, door Inne ten Have

The visual design of Web 2.0 
If you didn’t blink, you may have noticed that for a few days recently Wikipedia’s entry for Web 2.0 included a subsection describing the visual elements of Web 2.0. Gradients, colorful icons, reflections, dropshadows, and large text all got a mention.

A few days later the “visual elements” addition had been removed after a vote by wikipedians. The objection, I suppose, is that no set of visual criteria can accurately define something as being characteristic of Web 2.0 - if Web 2.0 can be understood as an approach to generating and distributing content, then it needn’t be tied to a particular visual style.

Nevertheless, it’s true that many Web 2.0 sites do share a distinctive aesthetic. Wikipedia’s editors may not think it’s a worthy part of the Web 2.0 discussion, but I say bring it on! Let’s take a look at the some of the communication issues facing a Web 2.0 site, and see how the “Web 2.0 look” can help to solve them.

Trust me, I’m Web 2.0

Integral to Web 2.0 is harnessing the input of website visitors. Users can generate content for a web service, promote it in a “viral” peer-to-peer fashion, and improve it’s data quality through their opinions and preferences.

But to convince a visitor to contribute their time - and data - to a web application, you need to get them to trust you first. Most Web 2.0 sites come across as friendly, approachable and small-scale, using subtle design decisions to gain our trust.
  • Green is the new grey
  • Rounded everything
  • Free, as in beer
  • No (stock) photos please
  • Keep it simple stupid
  • Big is beautiful
  • Breathing space
  • Clever copy
  • Odds and ends
Lees verder...
Gepubliceerd op Pixel Acres.
2006-11-23, door Inne ten Have

Web 2.0 how-to design guide 
In this tutorial, I describe various common graphic design elements in modern web ("2.0") design style.

I then attempt to explain why they work (i.e. why they have become common), as well as how, when and where you might use each element in your designs.

It follows on from my Current Style article, and analyses in greater depth the design features of the current "Web 2.0" design style.


Lees verder...
(een vervolg op Current style in website design)
2007-01-02, door Inne ten Have

The link says it all... 

The Web's Best Interface Design 
The amount of new web applications, features, and companies sprouting up is just astounding, and while some like to characterize "Web 2.0" design as involving lots of cliché diagonal lines and shadows it still takes a lot of skill to execute an attractive user interface. I've been checking out new sites and web applications for many months now and I've put together my list of the best interface design examples I've found. Some companies/sites on this list may not be as "Web 2.0" as others (and I purposely chose not to includes sites based on design or design firms) but they still deserve the same recognition.
  1. Wayfaring
  2. Sharpcast
  3. Current TV
  4. Plaxo
  5. Netvibes
  6. LinkedIn
  7. ScienceBlogs
  8. Joyent
  9. Threadless
  10. Akamai
Lees verder...
Geschreven door Mike Rundle op Business Logs
2007-03-01, door Inne ten Have

SXSW: Learning Interaction Design From Las Vegas 
Vegas understands user experience. Aside from Disney, few people think about creating total experiences. The carpet is designed to keep you in the building. Oxygen is pushed into the room to keep you there. The ceiling is painting like the daytime sky. Vegas understand both the macro and micro levels of designing experiences.

Las Vegas is not made like an ordinary city. Instead it is organized around a pattern of activities. You have gambling and shopping and hospitality in the same way that MySpace is organized around a pattern of activities. You can perform complimentary activities in one place.

Looking at the casino experience in particular you have the idea of tiered functionality. Anyone can slide a quarter into a slot machine and play without any knowledge or training. From there to the high-stakes poker game every level of the experience is really good and readily available. Each tier is its own rich experience. Yes the high-stakes poker game is given special treatment but the slot machine is the bread and butter of the casino.

Looking at slot machines in particular we see an amazing amount of detail. A single model of slot machin can gross more than McDonalds, Wendys, Starbuck, and other retailers combined. Players initiate the game every six seconds to an average of ten games per minute. So how do you tune this experience at the micro level?

The first step is that they focus on a specific audience: Women over 55 with a disposable income. Every design decisions is for this audience. Everything can be played be people who are legally blind. The also use positive reinforcement effectively to keep you at the machine. Most of this feedback is through designed sound experiences. As the coins drop they sweeten that with more sound.


Lees verder...
Gepubliceerd door Sam Felder {sf} op zijn weblog.
2007-03-26, door Inne ten Have

Information Design for the New Web 
Information design for the Web has changed.

People are changing the way that they consume online information, as well as their expectations about its delivery. The social nature of the Web brings with it an expectation of interaction with information and modern Web design is reflecting that. There are now alternate forms of navigation including the ability to browse by user, tag clouds, tabbed navigation etc. Advances in technology along with these shifts in user expectations are affecting the way that information is laid out on a webpage. Today’s websites are aiming for intuitive and usable interfaces which are continuously evolving in response to user needs. Website designers are approaching information design differently and designing simple, interactive websites which incorporate advancements in Web interface design, current Web philosophies, and user needs. Information design for the New Web is simple, it is social, and it embraces alternate forms of navigation.
  • Principles of Information Design for the New Web
    1. Keep it Simple - Include only necessary functionality and provide a clean efficient design.
    2. Make it Social - Meet users expectations by enabling connections through social tools.
    3. Offer Alternate Navigation – Reflect the Zeitgeist of the website community and embrace alternate pathways to information including utilizing visual tools.
  • New Web Philosophies
    1. Evolve – Today’s Website creators aren’t afraid to try new things. There is no right answer and everything doesn’t need to be figured out at the outset.
    2. Be Nimble – Respond to advances in technology and changes in market needs. Be willing to abandon bad ideas
    3. Be Open – Issue and API and design badges and widgets for your users – or they will design them for you.
Lees verder...
Tekst voor een lezing op Computers in Libraries 2007 conference, 16 April 2007 van Ellyssa Kroski gevonden op InfoTangle
2007-04-06, door Inne ten Have

Arrogance and Humility 
Design is arrogance.
The designer says, “I know what you want better than you. Here it is.” A designer offers judgment as superior; as Henry Ford said, “If I had asked my customers what they wanted, they would have said a faster horse.”

Design is humility.
Users are experts in their own lives, lives the designer will see only if she understands their wants and needs. Design is recognition that “good” only makes sense in that context.

Look at the iPod, and then at MySpace
...
Geschreven door Clay Shirky op A Brief Message
2007-10-13, door Inne ten Have

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